Interactive Hologram

One of my hang ups with the Leap Motion Controller is that there is a shortage of options when it comes to effective 3D visual outputs which take full advantage of the added dimension of control. Traditional 2D screens, or even projections, don’t accurately convey the sense of control over depth that the Leap provides. […]

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Working with Oculus Rift DK2

Since it’s initial Kickstarter campaign in 2012, the Oculus Rift Virtual Reality (VR) headset has reignited interest in the concept of virtual reality as medium for immersive entertainment. As a kid, I vaguely remember VR headsets making a brief appearance on technology based TV programmes, though the trend seemed to come and go, and certainly never made […]

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The chameleon box

Late last year, we had an in house brief at 9 Yards to come up with ideas for items, objects or installations to be displayed in the alcoves of the feature wall in our office. My response to the brief was to turn one of theĀ alcoves into a colour sensing light box – place an […]

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Thalmic Myo, first impressions.

After months of indecision, I finally decided to preorder the Thalmic Myo, it arrived last week and I’ve had a little bit of time to play around with it so thought I’d put together some notes on my impressions so far. Token #gotmyo tweet! Yay! — Joe Wilkins (@joe_wilkins) November 5, 2014 First off, […]

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Interactive Gesture Wall

I spent the earlier part of this month finishing up a large interactive gesture wall which was exhibited at the Eular medical congress in Paris. For the main attraction on the exhibition stand, I developed a gestural user interface which allowed visitors to guide molecules around a large video wall, measuring approximately 6 metres wide […]

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A few months back, we went to a friend’s wedding at which they had one of those photo booths where you can bundle in with a load of friends, take a picture and take away a printed photo. Until I saw one up close, it never really occurred to me just how straight forward they […]

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